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Gzdoom gameplay mods
Gzdoom gameplay mods







  1. GZDOOM GAMEPLAY MODS MOD
  2. GZDOOM GAMEPLAY MODS MODS

  • Energy weapons feature overheat mechanics.
  • By default they will reload in background if deselected long enough (this can be disabled).
  • Bullet-based weapons and the rocket launcher have magazines and need to be reloaded.
  • They're generally more realistic than the vanilla weapons, and their design is built around increasing base power but making them somewhat harder to use at the same time they still aim to fulfill the same gameplay roles. The Modern set features significantly rebalanced weapons, sometimes with different graphics, tweaked damage, accuracy and other values. It consumes cells quickly, and, if fired for too long, needs time to cool down.
  • BFG9000: the secondary attack fires a wide, short-range piercing beam that deals a lot of damage but needs some time to wind up.
  • Plasma rifle: the secondary attack fires a non-piercing long-range railgun.
  • Rocket launcher: the secondary attack fires homing rockets with reduced fire rate.
  • The maximum firing speed is significantly increased in this mode, but the weapon can overheat.
  • Chaingun: the barrels can be spinned with the alt fire button, while the primary button can be pressed to start firing.
  • Super shotgun: the alternative attack is a single-barrel shot, after which the weapon can be reloaded.
  • Shotgun: the alternative attack is a melee strike which can be quickly cancelled into a shot afterwards.
  • If a second one is picked up (pistols are occasionally dropped by zombiemen), the alternative attack is firing both pistols for increased firerate but reduced accuracy.

    gzdoom gameplay mods

    Pistol: primary attack is slightly faster than vanilla.Chainsaw: no secondary attack, but the primary attack doesn't attach the player to monsters, allowing them to move more freely.Fist: primary attack is slightly faster and doesn't alert enemies.

    gzdoom gameplay mods

    The Enhanced set features the same weapons but with different sounds and alternate attack modes: The Vanilla set features weapons that behave identical to Doom weapons, except featuring smoother animations, various extra effects (muzzle smoke, bullet casings, bullet tracers) and higher-quality sounds. The 7.x.x generation kept receiving updates into 2021, mostly focused on increasing compatibility with other mods, which became one of Beautiful Doom's primary features.īeautiful Doom features three weapon sets - "Vanilla", "Enhanced" and "Modern" - that the players can change at any moment in the game using Beautiful Doom Settings menu.

    gzdoom gameplay mods

    Jekyll Grim Payne used this opportunity to learn ZScript better, and, after a stream of dev releases, on May 18, 2021, Beautiful Doom 7.0.0 was released, featuring three weapon sets, once again updated graphics, improved gore physics, texture materials, improved muzzle flashes, optimized performance and other changes.

    GZDOOM GAMEPLAY MODS MOD

    The mod resurfaced in 2015 with a 6.x generation of updates, featuring better gore sprites and various other improvements.Īfter another hiatus circa 2017, the mod resurfaced again in 2019, this time in the process of being heavily converted to ZScript. The author took some breaks in the development. The mod eventually switched to having two weapon sets ("Vanilla" and "Enhanced"), and later three (with "Modern" being added circa 2019). For example, the super shotgun and the chaingun featured alternative attacks, and the plasma rifle used non-vanilla sprites for a while. Despite the goal to keep the vanilla gameplay unchanged, Beautiful Doom, in fact, featured a number of deviations, especially in earlier versions. Certain objects changed their style, features came and went. Over the course of its developments and multiple updates, the vision of the mod changed several times. While lacking polish, it garnered some attention from the community. They were also shootable (which notably caused issues for users with the default autoaim settings). Among other things, it focused a lot on gore, introducing a basic particle-based gore system where enemies that could be gibbed would spawn limbs and heads with graphics matching the original enemy sprite. The concept of the mod was to take every single object (weapon, monster or decoration) in Doom and make them look better in some way.

    gzdoom gameplay mods

    GZDOOM GAMEPLAY MODS MODS

    The first version of the mod was released some time in 2008 and is one of the oldest total enhancement mods for ZDoom.









    Gzdoom gameplay mods