

Pistol: primary attack is slightly faster than vanilla.Chainsaw: no secondary attack, but the primary attack doesn't attach the player to monsters, allowing them to move more freely.Fist: primary attack is slightly faster and doesn't alert enemies.

The Enhanced set features the same weapons but with different sounds and alternate attack modes: The Vanilla set features weapons that behave identical to Doom weapons, except featuring smoother animations, various extra effects (muzzle smoke, bullet casings, bullet tracers) and higher-quality sounds. The 7.x.x generation kept receiving updates into 2021, mostly focused on increasing compatibility with other mods, which became one of Beautiful Doom's primary features.īeautiful Doom features three weapon sets - "Vanilla", "Enhanced" and "Modern" - that the players can change at any moment in the game using Beautiful Doom Settings menu.

Jekyll Grim Payne used this opportunity to learn ZScript better, and, after a stream of dev releases, on May 18, 2021, Beautiful Doom 7.0.0 was released, featuring three weapon sets, once again updated graphics, improved gore physics, texture materials, improved muzzle flashes, optimized performance and other changes.
GZDOOM GAMEPLAY MODS MOD
The mod resurfaced in 2015 with a 6.x generation of updates, featuring better gore sprites and various other improvements.Īfter another hiatus circa 2017, the mod resurfaced again in 2019, this time in the process of being heavily converted to ZScript. The author took some breaks in the development. The mod eventually switched to having two weapon sets ("Vanilla" and "Enhanced"), and later three (with "Modern" being added circa 2019). For example, the super shotgun and the chaingun featured alternative attacks, and the plasma rifle used non-vanilla sprites for a while. Despite the goal to keep the vanilla gameplay unchanged, Beautiful Doom, in fact, featured a number of deviations, especially in earlier versions. Certain objects changed their style, features came and went. Over the course of its developments and multiple updates, the vision of the mod changed several times. While lacking polish, it garnered some attention from the community. They were also shootable (which notably caused issues for users with the default autoaim settings). Among other things, it focused a lot on gore, introducing a basic particle-based gore system where enemies that could be gibbed would spawn limbs and heads with graphics matching the original enemy sprite. The concept of the mod was to take every single object (weapon, monster or decoration) in Doom and make them look better in some way.

GZDOOM GAMEPLAY MODS MODS
The first version of the mod was released some time in 2008 and is one of the oldest total enhancement mods for ZDoom.
